SWIPE·BY·THE·RULE

RULE SHIFT

A reflex game with one twist: the rule keeps changing. Read the banner, sort each card left or right before the timer runs out, and adapt the instant the rule shifts — because it will, without warning.

5 CHAPTERS30+ RULES11 MODIFIERS3 GAME MODES∞ LEVELS
← ODD
EVEN →
 

Game modes

Three ways to play, one skill: adaptability.

🧗

Climb mode

An endless level map. Each level is generated from a seed, so it's identical every run — replay any cleared level to perfect your stars. Levels ending in 0 are boss levels; levels ending in 5 are breathers.

📅

Daily challenge

One seeded level per day, same for every player. Finish it to keep your daily streak alive — miss the day and the streak resets.

💀

Survival mode

One life. Rules keep shifting until you slip. Your best run is saved as the number of levels cleared.

Features

Everything in the app, at a glance.

🃏

30+ rules

Parity, primes, colors, shapes, Stroop ink, arrows, letters, words, equations, fractions, dots, pairs and N-back memory — each with its own card style.

⚡

11 modifiers

OPPOSITE flips the rule, MIRROR swaps the sides, DELAY grades the previous card, AND/OR combine rules, and TRAP, FOG, TEMPO, DECOY, DBL SWITCH and CHAOS bend the deal itself.

🔥

Combo scoring

10 points per correct swipe, multiplied x2 at a 5-streak, x3 at 10 and x4 at 20. Fast answers earn up to +5, and the first correct swipe after a rule change earns +20.

⭐

Stars & accuracy

Earn 1 / 2 / 3 stars per level at 70% / 85% / 95% accuracy. Every cleared level stays unlocked as a checkpoint — losing never sends you back to level 1.

📈

Stats that persist

Best score, total swipes, accuracy, rounds played, day streaks and best survival run are all tracked on-device.

🔌

Fully offline

No accounts, no ads, no servers. Every level is generated locally from a seed and all progress lives on your phone.

The climb

Difficulty is a budget that grows with every level — spent on harder rules, more rule slots and nastier modifiers.

Easy · levels 1–10Learn to swipe: odd/even, warm/cool, arrows, and your first modifier.
Normal · levels 11–30Stroop conflicts, word categories, mirror sides, real math, and rule combos.
Hard · levels 31–60N-back memory, fog, tempo beats, decoy banners and double switches.
Expert · levels 61–100Everything stacks — up to three modifiers on one rule.
Chaos · levels 101+No final level. Modifiers can appear and vanish mid-rule.

Think you can keep up?

The rule will change. Your brain will lag. That's the whole game.

LEARN THE RULES